Storybound
Kids and parents make up stories together, one choice at a time. Every bedtime gets a new adventure.


I've spent 15 years building things people use, and lately a few things only my kids use. By day I'm a product manager at Lead Bank, building banking APIs for fintechs.
Apps and shows made with (and for) my kids.
Kids and parents make up stories together, one choice at a time. Every bedtime gets a new adventure.


Parents curate a podcast library for kids with Apple Watches. No phone, no feeds, just good shows.
A simple fidget and tapping game for the Apple Watch. Tap, stack cookies, repeat.
We take our favorite Storybound tales and turn them into episodes, with real kid narrators.
15 years of product management across fintech, commerce and games.
Leading the credit product at Lead, building APIs that fintechs use to launch lending and credit programs.
Cash App Pay on the web (5ร adoption), buyer accounts from 0โ1, and the Orders API that powers Square commerce.
First product hire. Shipped a direct event-booking product and landed a partnership with Darden.
Mentor tooling for an online developer bootcamp.
Six FarmVille expansions, and a patent for a social game mechanic. Yes, really.
Summer on the production team, and a music video award winner.
Before product management, I made games. Click any card for the full story.
Bomber! Atari 2600 game, one of Ian Bogost's class favorites
Zelda: Reloaded Game Boy Advance. Link gets revenge on the chickens
Oregon Trail Remade in Smalltalk. Best-looking in class
Interfaced Puzzle game where the UI is the level. IGF submission
Goop 2.5D platformer with a sticky goop gun
Bug Juice Early mobile AR game with Qualcomm
Your Future Life Machinima film in Unreal and Maya